All guides

20 entries

Twenty entries, from the first potato to the last lever. Start at the top of a section or jump to the problem you actually have.

01 Start here

4

The first ten minutes, the controls, and the one mistake that wastes an hour.

02 The work

4

Peeling technique, quota math, shift structure and the habits that keep a run clean.

03 Machines

4

The upgrade ladder, every machine in the yard, and how to build a pipeline that runs itself.

04 Endings & story

4

Three levers, five ending achievements, the letters, and the dog. Spoilers are gated.

05 Reference

4

Patch notes, troubleshooting, speedrun routes and the vocabulary of the plant.